/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#ifndef _HOSTILEREFMANAGER
#define _HOSTILEREFMANAGER

#include "Common.h"
#include "RefManager.h"

class Unit;
class ThreatManager;
class HostileReference;
struct SpellEntry;

//=================================================

class HostileRefManager: public RefManager<Unit, ThreatManager>
{
private:
    Unit *iOwner;
public:
    explicit HostileRefManager (Unit *pOwner)
    {
        iOwner = pOwner;
    }
    ~HostileRefManager ();

    Unit* getOwner ()
    {
        return iOwner;
    }

    // send threat to all my hateres for the pVictim
    // The pVictim is hated than by them as well
    // use for buffs and healing threat functionality
    void threatAssist (Unit *pVictim, float fThreat, SpellEntry const *threatSpell = 0, bool pSingleTarget = false);

    void addTempThreat (float fThreat, bool apply);

    void addThreatPercent (int32 iPercent);

    // The references are not needed anymore
    // tell the source to remove them from the list and free the mem
    void deleteReferences ();

    // Remove specific faction references
    void deleteReferencesForFaction (uint32 faction);

    void UpdateVisibility ();
    HostileReference* getFirst ()
    {
        return ((HostileReference*) RefManager<Unit, ThreatManager>::getFirst());
    }

    void updateThreatTables ();

    void setOnlineOfflineState (bool bIsOnline);

    // set state for one reference, defined by Unit
    void setOnlineOfflineState (Unit *pCreature, bool bIsOnline);

    // delete one reference, defined by Unit
    void deleteReference (Unit *pCreature);
};
//=================================================
#endif
